Post-jam patch notes (v0.1.1)
Heart Blaster Jetslide » Devlog
Post-jam patch! A lot of feedback was received about overall difficulty and various other matters, so hopefully this should address those issues somewhat. Not sure how much more I will tinker with this, but I'm glad to know the backend was structured well enough that dipping in to implement this wasn't as difficult as I was fearing.
Additions:
- Added checkpoints before each room
- Added respawning
- Added new weapon: shotgun
Adjustments and Bugfixes
- Prevented player from accumulating damage from multiple sources in a single frame (unlike enemies)
- Added aim buffering out of player melee attack state
- Added additional impact feedback if when player takes a hit
- Reduced shot spread for normal shots and HMG shots
- Enemies now drop small weapon containers at the end of every wave
- Slight adjustments to tutorial text
- Hopefully fixed getting stuck in Mahou Shoujo time until overridden by another timeslow effect
Known bugs
- Sometimes the second-to-last enemy in a wave will also drop an item. I'm not sure why, but it's beneficial to the player, so whatever.
Files
Jetslide_0.1.1_Win32.zip (Post-jam version) 69 MB
Sep 27, 2021
Get Heart Blaster Jetslide
Heart Blaster Jetslide
Challenging high-octane magical girl action!
More posts
- A Premature Postmortem of Heart Blaster JetslideOct 14, 2021
Leave a comment
Log in with itch.io to leave a comment.